Campaign Planning: Terran Empire
I've been planning my Terran Empire campaign and decided it would be run akin to a TV series. This would mean setting up a Tripod website and making it seem like a real ongoing series with character profiles, a synopsis for each episode, and out-of-character speculation.
Since it's still in the planning stage, here's what I posted on the HERO GAMES website about it:
I've been thinking of a Terran Frontier-based campaign, probably on a Fleet ship that's got a bunch of Marines and Navy folk on it that's sent to patrol the area.
Initial adventures:
- pirate skirmishes (introduce different races and trade routes)
- Ackalian skirmishes (introduce major alien presence)
- security for Imperial explorations of Mandaaran worlds
- putting down a few localised rebellions against the Empire (mostly unjustified, but with some basis)
Next set of adventures:
- saber-rattling against the Ackalians
- instituting Draconian measures against troublesome worlds in the sector, some even the higher-ups in the military are uncomfortable with.
- discovery of a link between the Mandaaran flight and the Xenovore statuettes.
And on from there.
Much of this doesn't make sense to those unfamiliar with the setting... but it will.
Tech Levels and Science Fiction
Too often when running Science Fiction games (particularly cyberpunk ones), I find that the latest "in-game" technology is often already dated by modern technology. Guns, sensors, and computer capabilities are often far beyond what's printed.
Fortunately HERO will allow me to tweak the Imperial Marine battle suits (Starship Troopers, anyone?) to improve after each mission that they wear it.
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