Hinirang RPG: Setting
Now that we're wrapping up the initial version of the Game System, we're turning our eyes to the Setting and a campaign. Given that this will not be your standard D&D campaign... the medieval-ish campaign with elves and dwarves and dungeons... the initial campaign should reflect the potential of Hinirang, though it may not delve into it as deeply at the start.
Basics - I want the springboard for the campaign setting to be a bit of a ways from Ciudad Meijora. It has to be far enough away from the Ciudad so that there isn't a lot of military and magical firepower that the Ispancialo side can draw from, so that a fairly strong Katao presence can be felt. It can't be too far away... the Katao shouldn't be able to easily kick out the Ispancialo presence either, or they risk the wrath of Ispancio upon their way of life.
An uneasy peace.
I'd like it to be a springboard to adventures in the countryside as well. A waypoint for adventurers, travellers, and traders. A listening post for the Ispancialo, planning further annexations of the land. A nexus of trade for the Tsino. Further north, perhaps separated by water, mountains, or powerful magic lie the Higantes and Great Monsters of Hinirang. Stories of wealth and lost Ispancialo expeditions find their way to this place. Joint Katao and Ispancialo hunts in the surrounding countryside during the times of the month that the manananggal and Asuang and other creatures begin terrorizing nearby villages.
Perhaps it can most easily be reached by riverway, limiting the chance of a mounted host of Ispancialo soldiers charging into the place?
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