Three Words: VAMPIRE The Masquerade
Jon Henley in Paris
Wednesday September 8, 2004
The Guardian

Police in Paris have discovered a fully equipped cinema-cum-restaurant in a large and previously uncharted cavern underneath the capital's chic 16th arrondissement.

Officers admit they are at a loss to know who built or used one of Paris's most intriguing recent discoveries. "We have no idea whatsoever," a police spokesman said. "There were two swastikas painted on the ceiling, but also celtic crosses and several stars of David, so we don't think it's extremists. Some sect or secret society, maybe. There are any number of possibilities."

Members of the force's sports squad, responsible - among other tasks - for policing the 170 miles of tunnels, caves, galleries and catacombs that underlie large parts of Paris, stumbled on the complex while on a training exercise beneath the Palais de Chaillot, across the Seine from the Eiffel Tower.

After entering the network through a drain next to the Trocadero, the officers came across a tarpaulin marked: Building site, No access. Behind that, a tunnel held a desk and a closed-circuit TV camera set to automatically record images of anyone passing. The mechanism also triggered a tape of dogs barking, "clearly designed to frighten people off," the spokesman said.

Further along, the tunnel opened into a vast 400 sq metre cave some 18m underground, "like an underground amphitheatre, with terraces cut into the rock and chairs". There the police found a full-sized cinema screen, projection equipment, and tapes of a wide variety of films, including 1950s film noir classics and more recent thrillers. None of the films were banned or even offensive, the spokesman said.

A smaller cave next door had been turned into an informal restaurant and bar. "There were bottles of whisky and other spirits behind a bar, tables and chairs, a pressure-cooker for making couscous," the spokesman said. "The whole thing ran off a professionally installed electricity system and there were at least three phone lines down there."

Three days later, when the police returned accompanied by experts from the French electricity board to see where the power was coming from, the phone and electricity lines had been cut and a note was lying in the middle of the floor: "Do not," it said, "try to find us."

The miles of tunnels and catacombs underlying Paris are essentially former quarries, dating from Roman times, from which much of the stone was dug to build the city. Today, visitors can take guided tours around a tightly restricted section, Les Catacombes, where the remains of up to six million Parisians were transferred from overcrowded cemeteries in the late 1700s. But since 1955, for security reasons, it has been an offence to "penetrate into or circulate within" the rest of the network.

There exist, however, several secretive bands of so-called cataphiles, who gain access to the tunnels mainly after dark, through drains and ventilation shafts, and hold what in the popular imagination have become drunken orgies but are, by all accounts, innocent underground picnics. The recent discovery of three newly enlarged tunnels underneath the capital's high-security La Santé prison was put down to the activities of one such group, and another, identifying itself as the Perforating Mexicans, last night told French radio the subterranean cinema was its work.

Patrick Alk, a photographer who has published a book on the urban underground exploration movement and claims to be close to the group, told RTL radio the cavern's discovery was "a shame, but not the end of the world". There were "a dozen more where that one came from," he said. "You guys have no idea what's down there."
Getting Ahead

Only a few weeks ago I seemed to be getting ahead in work! Now it seems I'm behind and I've got to stay in late to keep afloat. Gah.

Michael Moore

I find myself looking forward to viewing Michael Moore's Farenheit 9/11. It promises to be an excellent film, despite the accusations of folks who support Bush.

I don't expect the entire film to be completely logical (mostly logical would be nice) but I do expect to enjoy it and learn a few things.

Why don't I have this expectation, having admitted that I haven't seen it yet? I picked up Moore's book Dude, Where's My Country? and perused some of it.

MOORE'S CONCLUSIONS: I noticed that Moore had essentially come to the conclusion that Osama Bin Laden could not have run the terrorist operation because he had to undergo regular dialysis in a country without modern conveniences (such as the fax, the ATM, the local photocopier/office center franchise).

This is a dangerous conclusion, despite the tongue-in-cheek nature of the writing. To underestimate someone just because they don't have the same equipment that someone in the U.S. would use to perform the same tasks can be fatal. A highly motivated individual can work wonders or wreak havoc despite seeming handicaps.

Filipinos in particular are familiar with this. Examples include the earlier discussions on the .45 Colt and running amok, experiences as U.N. Peacekeepers, and the ability of old Katipuneros to run their organizations from inside American-run prisons in the Philippines...

He may yet be right on Osama Bin Laden. Given the relative dearth of FACTS that we common folk have available to us, such a thing is possible. However, I caution against underestimating someone who may have nothing to lose... with an organziation around him who feel much the same.
Faith

The funniest things come to you when thinking about the grand design of life and living. I remember a little anecdote told to me in grade school. Grade 4, if I'm not mistaken.
It was in a the American Midwest, and there was a terrible drought. At a church, a congregation had gathered to pray for rain, and lots of it... they were all praying so fervently. Then the priest spotted a small girl in the congregation.

She'd brought an umbrella. In the huge throng of people, she alone had enough faith (and foresight) to bring an umbrella to ward of the deluge they were all praying for. The priest commented that if the rains came, it would be due to the faith of this little girl.
Our teacher never did tell us if it rained.
Go HERO!
I'm a fan of the HERO System RPG and am quite happy that they've got some pretty good folks in charge of the company these days. Here's a listing of the awards they've managed to garner this year at the 2004 Ennies.

Best Official Website
Gold - Hero Games
Silver - Green Ronin Publishing

Best Non-d20 Supplement
Gold - Fantasy Hero (Hero Games)
Silver - 50 Fathoms (Pinnacle Entertainment Group)

Best Non-d20 Setting or Setting Sourcebook
Gold - The Turakian Age (Hero Games)
Silver - To Go (Unknown Armies) (Atlas Games)

Best Non-d20 Adventure
Gold - Champions Battlegrounds (Hero Games)
Silver - Shades of Black (Champions) (Hero Games)
From Seelie to Silly

The word "Seelie" dates back to about 1200 AD, when it meant "punctual, orderly". In 1225 it was being used to mean "blessed" or "pious", and 1250, "well-omened, fortunate". Oddly enough there don't seem to be any references in the OED to its use in a supernatural context.

It seems as though any references to "Seelie" and "Unseelie" fairies originally just meant "nice" and "nasty", very similar to the Filipino view of our own such 'spirits' ranging from benevolent to mischievous to malevolent. No real "Courts" to speak of.

By the end of the 13th century, "seelie" was shifting in meaning towards "innocent" and "harmless", and over the centuries, it came to have more and more implications of triviality. In fact, we still use it today, with a vowel shift. The Silly Court, anyone?
Barrett announces 25mm man-portable assault cannon in testing

Sound cool? There's more...

"For some long-range sniper missions, a .50 caliber (12.7mm) round just
isn’t big enough. The Barrett company, which pioneered the development of the
modern .50 caliber sniper rifle, has now built a 25mm sniper rifle (although
shoulder cannon may be a more precise term), the XM109. Ten prototype weapons
are being made available for testing this month. Designed to destroy light
armor, the XM109 is a semi-automatic 25mm rifle that has a 17.6 inch long barrel
and an overall length of 46 inches. It weighs in at 46 pounds and has a 5 round
magazine. In comparison, the Barrett M107 .50 caliber sniper rifle in general
use today has a 29 inch barrel, overall length of 57 inches, and weighs in at a
mere 32 pounds, with a magazine capacity of 10 rounds...

Effective distance armor piercing “lethality” for the rifle is listed at
2000 meters. The 25mm round is derivative design from the AH-64 Apache
helicopter’s M789 high-explosive dual purpose (good against armor and personnel)
30mm ammunition and will penetrate at least 50 millimeters of armor plating,
making it capable of destroying light armored vehicles, SCUD launchers, and
other equipment. According to the ammunition manufacturer, the 25mm round is 2.5
times more effective at destroying targets than a .50 caliber armor-piercing
round. At some point the system will also be integrated to use 25mm airburst
ammunition designed for the OCWS."


What's that in HERO terms?

The gun is listed as being able to penetrate 50mm of armor plate.
According to the 5th Rules Edition, 64mm of Medium armor is Def 13 and 9 Body, so it needs to do 22 Body. Assuming average results, that's a 6d6 RKA... or more likely 4d6 AP RKA. It's going to need increased range to be able to shoot out to 2000 meters. And then 2 clips of 5 charges.

4d6 AP RKA, Increased Maximum range (105 points Active), 2 clips of 5
Charges, OAF, Real Weapon, Beam. Total cost: 35 points (the real cost
will drop once we can figure out the STR min this beast should have).

Add BORS +14 penalty levels with range (42 points active), OAF, Real
weapon. Total Cost: 19 points.

Number Crunching and Game Balance

I've been ruminating on the nature of point-based character design systems. In essence, point values are assigned to things (attributes, characteristics, powers, bonuses, advantages / disadvantages, knacks, gear, followers, l33t skillz, etc.) that are help / hinder a character in the game as compared to everyone else. If it helps your character do stuff better than the "standard person" in a game then you "pay" points for it. If it hinders your character, then you "get" points for it.

In other words, enhancements to the baseline 'human' have a positive (+) point value, while limitations on the baseline 'human' have a negative (-) point value.

Why a baseline human? Well, I guess because most game designers figured players are familiar with what a normal human has and would be able to build their characters accordingly. "What makes my character better or worse than the normal human?" players will think and build their characters accordingly.

It would be supremely annoying to me, for example, to have a baseline Noldor elf as the starting point and have to go "What makes my human character better or worse than the normal Noldor elf? He doesn't have the clear complexion... doesn't have killer reflexes... isn't effectively immortal... man, my character sucks! Hey, do Noldor elves lose their temper more easily than human? GAAAAAHHHH!"

Now think of applying that to other non-human races like Dralasites or Xenomorphs or Vorlons or Vulcans. Not fun.

So... baseline 'human'.
Now you've done it...

From the Green Ronin Website:
Don't miss the 2 preview PDFs covering the Canaanite Religion, and New Spells.
Ah, I can just see the 700 Club licking their chops right now...


Testament: Roleplaying in the Biblical Era
You've Read The Book, Now Play The Game!

There were giants in the Earth in thosedays, and also after that, when the sons
of God came in onto the daughters of men and they bore children to them, the
same became mighty men which were of old, men of renown.

- The Book of Genesis


The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. Walk the streets of ancient Jerusalem, stand beside King David as one of his Mighty Men, smite Philistines, ponder the mysteries of gargantuan tombs, look upon the dwellings of the gods, and battle demons, dragons, plagues, and the legendary beasts of Babylon. Testament gives you everything you need to immerse yourself in the Biblical Era, including:

  • A dozen new core and prestige classes, including the Levite Priest, the Egyptian Khery-heb wizard, and the Desert Hermit.
  • Over 30 new monsters, including Nephilim, Tempter Devils, and Zebub-Spawn.
  • Over 50 new feats and over 100 new spells.
  • Rules for barter, curses, piety.
  • Guidelines for leading a small tribe through the hazards of the Bronzeand Iron Age world.
  • The Biblical Battlefield Resolution System, a new way to fightepic combats.
  • Full cultural details on ancient Israel, Canaan, Egypt, and Mesopotamia, including history, beliefs, holy days, architecture, and more.
  • Dozens of new magic items and artifacts.Part history, part mythology, Testament is the d20 System setting that's both instantly familiar and yet unlike any game world you have ever experienced.